ANOMALITH Release Date: FuRyu's Survival Horror Lands October 29, Demo Out Now

Source: FuRyu Corporation (official art)
FuRyu and Winning Entertainment Group have locked in the ANOMALITH release date: the survival-horror third-person shooter launches October 29, 2026 on PlayStation 5, Nintendo Switch 2, and PC via Steam (October 28 in some regional stores). A free demo covering the game's opening section is already live on all three platforms — and no, your demo save won't carry over, so treat it as a dress rehearsal.
Halloween is doing a lot of the marketing work here. ANOMALITH drops two days before October 31, right as the horror crowd is hunting for something new to play. But the pitch is more interesting than the timing: producer Gai Kidokoro has openly named Resident Evil as the game's biggest inspiration while borrowing a supply-run structure from a very different genre. That combination is why the demo is worth your weekend.
What is ANOMALITH?
ANOMALITH is a survival third-person shooter set in an alternate Japan stuck in the year "19**," steeped in Showa-era retro aesthetics and liminal-space horror. You play as Reona Minazuki, a 17-year-old investigator with the Anomaly Zone Countermeasures Office, hunting for her missing friend Arisa Kato after the two get separated when a shopping mall anomalizes.
The premise sounds like anime comfort food, but the mechanics are survival-horror serious. Exploration, limited ammunition, and limited inventory space sit at the center. Ammunition and supplies are scarce enough that every expedition into an Anomaly Zone becomes a calculation: what do you carry in, what do you recover, and what do you abandon. Locations include apartment buildings with inverted gravity and corridors that rearrange themselves around you — the kind of reality-distorting design that rewards cautious players and punishes sprinters.
The structure is the twist Kidokoro has been selling since Tokyo Game Show: a Resident Evil-style survival loop wrapped around a base-and-expedition cycle. You head out into the Anomaly Zone, gather what you can, and return to a home base where the supporting cast — mission operator Yuiga Koda, Office Chief Kyoka Sudo, research head Imari Fushimi, and security head May Hibiya — unlock upgrades and new missions. The loop repeats with escalating stakes.
The Demi-Humanization System is the real hook
Reona wakes from a 10-year sleep inside an anomaly called the Sarcophagus with a strange ability, and that's where ANOMALITH stops being a straight shooter. The Demi-Humanization System lets her acquire passive and active abilities from the anomalies she encounters — 12 Anomalization Skills in the full game, mixing close-range attacks with defensive options like parries.
The economy is elegant: landing firearm shots replenishes MP, and spending MP funds the supernatural attacks you reach for when enemies close the distance. Low health triggers a partially mutated state that strengthens her skills and regenerates MP over time, which means the game actively rewards you for playing on the edge of death. That's a risky design choice — most games punish low HP, this one flirts with it — and it's exactly the kind of system worth testing in the demo.
Customization runs deep beyond combat: more than 300 cosmetic items across nine equipment categories, weapon attachments, artifacts that alter stats, and over 200 lore entries for players who read everything. Side missions dig into the cast's backgrounds, and Dive Reports document the anomalies themselves rather than dumping exposition through the main story. Character designs come from MON, whose Showa-retro-meets-grotesque aesthetic is all over the trailers.
Price, editions, and the physical version
The standard edition costs $49.99, with a Digital Deluxe Edition at $69.99. A physical ANOMALITH Launch Edition follows on November 12 for $59.99 on PS5, bundling the "Lost Property Control Organization" collab mission with its outfit and drone skin, an "Armed Schoolgirl" outfit triple combo, a "Delivery Staff" outfit, and several consumable item sets including development materials and 20 handgun ammo. If you're on the fence, note the physical version costs ten dollars more than digital — you're paying for the outfit packs, not a discount.
Should you play the demo this weekend?
Yes — and treat it as reconnaissance. Previewers who played the TGS build came away struck by how much preparation matters: loadouts chosen at base, ammunition counted before you leave, skills picked for the zone you're entering. The demo's opening section is built to teach exactly that without holding your hand, and the mutated-state mechanic is available early enough to understand the risk-reward loop.
What the demo can't tell you is whether the expedition structure holds up across a full campaign. Forty-five minutes of a good loop is promising; forty hours is a different question. But at $49.99 with a free trial on every platform, ANOMALITH has removed every excuse not to answer it yourself.
If FuRyu's horror-shooter leaves you wanting more seasonal scares, our Final Fantasy Resonance review covers a very different October release, and the Castlevania: Belmont's Curse review breaks down Konami's own Halloween-season heavyweight.